

Players can purchase diamonds and various gift packages to obtain upgrade resources and stamina. In terms of IAP, there is a regular "diamond" currency. It is for sure that "SSSnaker" has made sufficient content reserves.Īs for monetization, "SSSnaker" adopts the "mixed monetization model" that Habby is alway good at. According to the official introduction, the game currently has more than 70 in-game skills, 200 monsters, and 20 bosses. "SSSnaker" continues Habby's consistent idea of mid-core games. In general, the gameplay is polished and combined with novel micro-innovations. This can also destroy map obstacles and is the best way to deal with monsters in obstacles or on high platforms. Players can operate the snake to surround monsters and cause huge damage. This design will undoubtedly remind people of the classic Snake game.Īs the game progresses, the snake's body will become long enough for a new fighting method "encirclement". When the snake touches the turret, the body will grow a section. As the name indicates, in "SSSnaker", the character controlled by the player is a snake, and the turret will randomly drop when the monster is shot down in the battle. However, if it's just a simple duplicate, Habby will not launch this new work. The simple and bright 3D cartoon style is very in line with its casual gameplay. "SSSnaker" also uses a similar art style and UI design. In addition, there are conventional RPG development designs including snake spirit system, equipment system, and talent system. After successfully shooting down and winning, there will be a random skill/resource supply and players need to choose one of three. Random boxes will appear during the battle. The character will automatically aim and shoot. The main gameplay of the game is Roguelite shooting. io", the game interface of "SSSnaker" must be very familiar. 01 "Archero" but "Snake"?įor players who have played "Archero" and "Survivor. Right after "Survivor.io", Habby has come up with another "Roguelite +" game. Considering that the game adopts a mixed monetization model, the actual income will be even higher. In terms of revenue, "SSSnaker" has entered the top 10 iOS revenue chart in Taiwan. On app store charts, the game has already reached the top of the iOS free charts in the Hong Kong, Macao, Taiwan and South Korea markets, second in Japan and ninth in the United States. "SSSnaker" was launched on March 21, and its downloads and revenue have grown rapidly since then. According to AppGrowing, Habby's new game "SSSnaker"(Chinese:蛇蛇貪吃) has generated numerous new ads recently, and now won the Top 5 in the new product list.
